// Copyright 2015 by caixw, All rights reserved // Use of this source code is governed by a MIT // license that can be found in the LICENSE file. package identicon import ( "image" "sync" ) var pool = sync.Pool{ New: func() interface{} { return make([]float64, 0, 10) }, } var ( // 可以出现在中间的方块,一般为了美观,都是对称图像。 centerBlocks = []blockFunc{b0, b1, b2, b3} // 所有方块 blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16} ) // 所有 block 函数的类型 type blockFunc func(img *image.Paletted, x, y, size float64, angle int) // 将多边形 points 旋转 angle 个角度,然后输出到 img 上,起点为 x,y 坐标 func drawBlock(img *image.Paletted, x, y, size float64, angle int, points []float64) { if angle > 0 { // 0 角度不需要转换 // 中心坐标与 x、y 的距离,方便下面指定中心坐标(x+m,y+m), // 0.5 的偏移值不能少,否则坐标靠右,非正中央 m := size/2 - 0.5 rotate(points, x+m, y+m, angle) } for i := x; i < x+size; i++ { for j := y; j < y+size; j++ { if pointInPolygon(i, j, points) { img.SetColorIndex(int(i), int(j), 1) } } } } // 全空白 // // -------- // | | // | | // | | // -------- func b0(img *image.Paletted, x, y, size float64, angle int) { } // 全填充正方形 // // -------- // |######| // |######| // |######| // -------- func b1(img *image.Paletted, x, y, size float64, angle int) { isize := int(size) ix := int(x) iy := int(y) for i := ix + 1; i < ix+isize; i++ { for j := iy + 1; j < iy+isize; j++ { img.SetColorIndex(i, j, 1) } } } // 中间小方块 // ---------- // | | // | #### | // | #### | // | | // ---------- func b2(img *image.Paletted, x, y, size float64, angle int) { l := size / 4 x = x + l y = y + l for i := x; i < x+2*l; i++ { for j := y; j < y+2*l; j++ { img.SetColorIndex(int(i), int(j), 1) } } } // 菱形 // // --------- // | # | // | ### | // | ##### | // |#######| // | ##### | // | ### | // | # | // --------- func b3(img *image.Paletted, x, y, size float64, angle int) { m := size / 2 points := pool.Get().([]float64)[:0] drawBlock(img, x, y, size, 0, append(points, x+m, y, x+size, y+m, x+m, y+size, x, y+m, x+m, y, )) pool.Put(points) } // b4 // // ------- // |#####| // |#### | // |### | // |## | // |# | // |------ func b4(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] drawBlock(img, x, y, size, angle, append(points, x, y, x+size, y, x, y+size, x, y, )) pool.Put(points) } // b5 // // --------- // | # | // | ### | // | ##### | // |#######| func b5(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x+m, y, x+size, y+size, x, y+size, x+m, y, )) pool.Put(points) } // b6 矩形 // // -------- // |### | // |### | // |### | // -------- func b6(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y, x+m, y, x+m, y+size, x, y+size, x, y, )) pool.Put(points) } // b7 斜放的锥形 // // --------- // | # | // | ## | // | #####| // | ####| // |-------- func b7(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y, x+size, y+m, x+size, y+size, x+m, y+size, x, y, )) pool.Put(points) } // b8 三个堆叠的三角形 // // ----------- // | # | // | ### | // | ##### | // | # # | // | ### ### | // |#########| // ----------- func b8(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 mm := m / 2 // 顶部三角形 drawBlock(img, x, y, size, angle, append(points, x+m, y, x+3*mm, y+m, x+mm, y+m, x+m, y, )) // 底下左边 drawBlock(img, x, y, size, angle, append(points[:0], x+mm, y+m, x+m, y+size, x, y+size, x+mm, y+m, )) // 底下右边 drawBlock(img, x, y, size, angle, append(points[:0], x+3*mm, y+m, x+size, y+size, x+m, y+size, x+3*mm, y+m, )) pool.Put(points) } // b9 斜靠的三角形 // // --------- // |# | // | #### | // | #####| // | #### | // | # | // --------- func b9(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y, x+size, y+m, x+m, y+size, x, y, )) pool.Put(points) } // b10 // // ---------- // | ####| // | ### | // | ## | // | # | // |#### | // |### | // |## | // |# | // ---------- func b10(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x+m, y, x+size, y, x+m, y+m, x+m, y, )) drawBlock(img, x, y, size, angle, append(points[:0], x, y+m, x+m, y+m, x, y+size, x, y+m, )) pool.Put(points) } // b11 左上角1/4大小的方块 // // ---------- // |#### | // |#### | // |#### | // | | // | | // ---------- func b11(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y, x+m, y, x+m, y+m, x, y+m, x, y, )) pool.Put(points) } // b12 // // ----------- // | | // | | // |#########| // | ##### | // | # | // ----------- func b12(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y+m, x+size, y+m, x+m, y+size, x, y+m, )) pool.Put(points) } // b13 // // ----------- // | | // | | // | # | // | ##### | // |#########| // ----------- func b13(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x+m, y+m, x+size, y+size, x, y+size, x+m, y+m, )) pool.Put(points) } // b14 // // --------- // | # | // | ### | // |#### | // | | // | | // --------- func b14(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x+m, y, x+m, y+m, x, y+m, x+m, y, )) pool.Put(points) } // b15 // // ---------- // |##### | // |### | // |# | // | | // | | // ---------- func b15(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x, y, x+m, y, x, y+m, x, y, )) pool.Put(points) } // b16 // // --------- // | # | // | ##### | // |#######| // | # | // | ##### | // |#######| // --------- func b16(img *image.Paletted, x, y, size float64, angle int) { points := pool.Get().([]float64)[:0] m := size / 2 drawBlock(img, x, y, size, angle, append(points, x+m, y, x+size, y+m, x, y+m, x+m, y, )) drawBlock(img, x, y, size, angle, append(points[:0], x+m, y+m, x+size, y+size, x, y+size, x+m, y+m, )) pool.Put(points) }