// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build amd64,!gccgo,!appengine #include "textflag.h" DATA ·iv0<>+0x00(SB)/8, $0x6a09e667f3bcc908 DATA ·iv0<>+0x08(SB)/8, $0xbb67ae8584caa73b GLOBL ·iv0<>(SB), (NOPTR+RODATA), $16 DATA ·iv1<>+0x00(SB)/8, $0x3c6ef372fe94f82b DATA ·iv1<>+0x08(SB)/8, $0xa54ff53a5f1d36f1 GLOBL ·iv1<>(SB), (NOPTR+RODATA), $16 DATA ·iv2<>+0x00(SB)/8, $0x510e527fade682d1 DATA ·iv2<>+0x08(SB)/8, $0x9b05688c2b3e6c1f GLOBL ·iv2<>(SB), (NOPTR+RODATA), $16 DATA ·iv3<>+0x00(SB)/8, $0x1f83d9abfb41bd6b DATA ·iv3<>+0x08(SB)/8, $0x5be0cd19137e2179 GLOBL ·iv3<>(SB), (NOPTR+RODATA), $16 DATA ·c40<>+0x00(SB)/8, $0x0201000706050403 DATA ·c40<>+0x08(SB)/8, $0x0a09080f0e0d0c0b GLOBL ·c40<>(SB), (NOPTR+RODATA), $16 DATA ·c48<>+0x00(SB)/8, $0x0100070605040302 DATA ·c48<>+0x08(SB)/8, $0x09080f0e0d0c0b0a GLOBL ·c48<>(SB), (NOPTR+RODATA), $16 #define SHUFFLE(v2, v3, v4, v5, v6, v7, t1, t2) \ MOVO v4, t1; \ MOVO v5, v4; \ MOVO t1, v5; \ MOVO v6, t1; \ PUNPCKLQDQ v6, t2; \ PUNPCKHQDQ v7, v6; \ PUNPCKHQDQ t2, v6; \ PUNPCKLQDQ v7, t2; \ MOVO t1, v7; \ MOVO v2, t1; \ PUNPCKHQDQ t2, v7; \ PUNPCKLQDQ v3, t2; \ PUNPCKHQDQ t2, v2; \ PUNPCKLQDQ t1, t2; \ PUNPCKHQDQ t2, v3 #define SHUFFLE_INV(v2, v3, v4, v5, v6, v7, t1, t2) \ MOVO v4, t1; \ MOVO v5, v4; \ MOVO t1, v5; \ MOVO v2, t1; \ PUNPCKLQDQ v2, t2; \ PUNPCKHQDQ v3, v2; \ PUNPCKHQDQ t2, v2; \ PUNPCKLQDQ v3, t2; \ MOVO t1, v3; \ MOVO v6, t1; \ PUNPCKHQDQ t2, v3; \ PUNPCKLQDQ v7, t2; \ PUNPCKHQDQ t2, v6; \ PUNPCKLQDQ t1, t2; \ PUNPCKHQDQ t2, v7 #define HALF_ROUND(v0, v1, v2, v3, v4, v5, v6, v7, m0, m1, m2, m3, t0, c40, c48) \ PADDQ m0, v0; \ PADDQ m1, v1; \ PADDQ v2, v0; \ PADDQ v3, v1; \ PXOR v0, v6; \ PXOR v1, v7; \ PSHUFD $0xB1, v6, v6; \ PSHUFD $0xB1, v7, v7; \ PADDQ v6, v4; \ PADDQ v7, v5; \ PXOR v4, v2; \ PXOR v5, v3; \ PSHUFB c40, v2; \ PSHUFB c40, v3; \ PADDQ m2, v0; \ PADDQ m3, v1; \ PADDQ v2, v0; \ PADDQ v3, v1; \ PXOR v0, v6; \ PXOR v1, v7; \ PSHUFB c48, v6; \ PSHUFB c48, v7; \ PADDQ v6, v4; \ PADDQ v7, v5; \ PXOR v4, v2; \ PXOR v5, v3; \ MOVOU v2, t0; \ PADDQ v2, t0; \ PSRLQ $63, v2; \ PXOR t0, v2; \ MOVOU v3, t0; \ PADDQ v3, t0; \ PSRLQ $63, v3; \ PXOR t0, v3 #define LOAD_MSG(m0, m1, m2, m3, src, i0, i1, i2, i3, i4, i5, i6, i7) \ MOVQ i0*8(src), m0; \ PINSRQ $1, i1*8(src), m0; \ MOVQ i2*8(src), m1; \ PINSRQ $1, i3*8(src), m1; \ MOVQ i4*8(src), m2; \ PINSRQ $1, i5*8(src), m2; \ MOVQ i6*8(src), m3; \ PINSRQ $1, i7*8(src), m3 // func hashBlocksSSE4(h *[8]uint64, c *[2]uint64, flag uint64, blocks []byte) TEXT ·hashBlocksSSE4(SB), 4, $288-48 // frame size = 272 + 16 byte alignment MOVQ h+0(FP), AX MOVQ c+8(FP), BX MOVQ flag+16(FP), CX MOVQ blocks_base+24(FP), SI MOVQ blocks_len+32(FP), DI MOVQ SP, BP MOVQ SP, R9 ADDQ $15, R9 ANDQ $~15, R9 MOVQ R9, SP MOVOU ·iv3<>(SB), X0 MOVO X0, 0(SP) XORQ CX, 0(SP) // 0(SP) = ·iv3 ^ (CX || 0) MOVOU ·c40<>(SB), X13 MOVOU ·c48<>(SB), X14 MOVOU 0(AX), X12 MOVOU 16(AX), X15 MOVQ 0(BX), R8 MOVQ 8(BX), R9 loop: ADDQ $128, R8 CMPQ R8, $128 JGE noinc INCQ R9 noinc: MOVQ R8, X8 PINSRQ $1, R9, X8 MOVO X12, X0 MOVO X15, X1 MOVOU 32(AX), X2 MOVOU 48(AX), X3 MOVOU ·iv0<>(SB), X4 MOVOU ·iv1<>(SB), X5 MOVOU ·iv2<>(SB), X6 PXOR X8, X6 MOVO 0(SP), X7 LOAD_MSG(X8, X9, X10, X11, SI, 0, 2, 4, 6, 1, 3, 5, 7) MOVO X8, 16(SP) MOVO X9, 32(SP) MOVO X10, 48(SP) MOVO X11, 64(SP) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 8, 10, 12, 14, 9, 11, 13, 15) MOVO X8, 80(SP) MOVO X9, 96(SP) MOVO X10, 112(SP) MOVO X11, 128(SP) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 14, 4, 9, 13, 10, 8, 15, 6) MOVO X8, 144(SP) MOVO X9, 160(SP) MOVO X10, 176(SP) MOVO X11, 192(SP) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 1, 0, 11, 5, 12, 2, 7, 3) MOVO X8, 208(SP) MOVO X9, 224(SP) MOVO X10, 240(SP) MOVO X11, 256(SP) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 11, 12, 5, 15, 8, 0, 2, 13) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 10, 3, 7, 9, 14, 6, 1, 4) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 7, 3, 13, 11, 9, 1, 12, 14) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 2, 5, 4, 15, 6, 10, 0, 8) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 9, 5, 2, 10, 0, 7, 4, 15) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 14, 11, 6, 3, 1, 12, 8, 13) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 2, 6, 0, 8, 12, 10, 11, 3) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 4, 7, 15, 1, 13, 5, 14, 9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 12, 1, 14, 4, 5, 15, 13, 10) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 0, 6, 9, 8, 7, 3, 2, 11) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 13, 7, 12, 3, 11, 14, 1, 9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 5, 15, 8, 2, 0, 4, 6, 10) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 6, 14, 11, 0, 15, 9, 3, 8) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 12, 13, 1, 10, 2, 7, 4, 5) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 10, 8, 7, 1, 2, 4, 6, 5) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) LOAD_MSG(X8, X9, X10, X11, SI, 15, 9, 3, 13, 11, 14, 12, 0) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, 16(SP), 32(SP), 48(SP), 64(SP), X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, 80(SP), 96(SP), 112(SP), 128(SP), X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, 144(SP), 160(SP), 176(SP), 192(SP), X11, X13, X14) SHUFFLE(X2, X3, X4, X5, X6, X7, X8, X9) HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, 208(SP), 224(SP), 240(SP), 256(SP), X11, X13, X14) SHUFFLE_INV(X2, X3, X4, X5, X6, X7, X8, X9) MOVOU 32(AX), X10 MOVOU 48(AX), X11 PXOR X0, X12 PXOR X1, X15 PXOR X2, X10 PXOR X3, X11 PXOR X4, X12 PXOR X5, X15 PXOR X6, X10 PXOR X7, X11 MOVOU X10, 32(AX) MOVOU X11, 48(AX) LEAQ 128(SI), SI SUBQ $128, DI JNE loop MOVOU X12, 0(AX) MOVOU X15, 16(AX) MOVQ R8, 0(BX) MOVQ R9, 8(BX) MOVQ BP, SP RET