// Package lz4 implements reading and writing lz4 compressed data (a frame), // as specified in http://fastcompression.blogspot.fr/2013/04/lz4-streaming-format-final.html. // // Although the block level compression and decompression functions are exposed and are fully compatible // with the lz4 block format definition, they are low level and should not be used directly. // For a complete description of an lz4 compressed block, see: // http://fastcompression.blogspot.fr/2011/05/lz4-explained.html // // See https://github.com/Cyan4973/lz4 for the reference C implementation. // package lz4 const ( // Extension is the LZ4 frame file name extension Extension = ".lz4" // Version is the LZ4 frame format version Version = 1 frameMagic uint32 = 0x184D2204 frameSkipMagic uint32 = 0x184D2A50 // The following constants are used to setup the compression algorithm. minMatch = 4 // the minimum size of the match sequence size (4 bytes) winSizeLog = 16 // LZ4 64Kb window size limit winSize = 1 << winSizeLog winMask = winSize - 1 // 64Kb window of previous data for dependent blocks compressedBlockFlag = 1 << 31 compressedBlockMask = compressedBlockFlag - 1 // hashLog determines the size of the hash table used to quickly find a previous match position. // Its value influences the compression speed and memory usage, the lower the faster, // but at the expense of the compression ratio. // 16 seems to be the best compromise. hashLog = 16 hashTableSize = 1 << hashLog hashShift = uint((minMatch * 8) - hashLog) mfLimit = 8 + minMatch // The last match cannot start within the last 12 bytes. skipStrength = 6 // variable step for fast scan ) // map the block max size id with its value in bytes: 64Kb, 256Kb, 1Mb and 4Mb. var ( bsMapID = map[byte]int{4: 64 << 10, 5: 256 << 10, 6: 1 << 20, 7: 4 << 20} bsMapValue = make(map[int]byte, len(bsMapID)) ) // Reversed. func init() { for i, v := range bsMapID { bsMapValue[v] = i } } // Header describes the various flags that can be set on a Writer or obtained from a Reader. // The default values match those of the LZ4 frame format definition // (http://fastcompression.blogspot.com/2013/04/lz4-streaming-format-final.html). // // NB. in a Reader, in case of concatenated frames, the Header values may change between Read() calls. // It is the caller responsibility to check them if necessary. type Header struct { BlockChecksum bool // Compressed blocks checksum flag. NoChecksum bool // Frame checksum flag. BlockMaxSize int // Size of the uncompressed data block (one of [64KB, 256KB, 1MB, 4MB]). Default=4MB. Size uint64 // Frame total size. It is _not_ computed by the Writer. CompressionLevel int // Compression level (higher is better, use 0 for fastest compression). done bool // Header processed flag (Read or Write and checked). }