gitea/vendor/github.com/dlclark/regexp2
mrsdizzie af7ffaa279
Server-side syntax highlighting for all code (#12047)
* Server-side syntax hilighting for all code

This PR does a few things:

* Remove all traces of highlight.js
* Use chroma library to provide fast syntax hilighting directly on the server
* Provide syntax hilighting for diffs
* Re-style both unified and split diffs views
* Add custom syntax hilighting styling for both regular and arc-green

Fixes #7729
Fixes #10157
Fixes #11825
Fixes #7728
Fixes #3872
Fixes #3682

And perhaps gets closer to #9553

* fix line marker

* fix repo search

* Fix single line select

* properly load settings

* npm uninstall highlight.js

* review suggestion

* code review

* forgot to call function

* fix test

* Apply suggestions from code review

suggestions from @silverwind thanks

Co-authored-by: silverwind <me@silverwind.io>

* code review

* copy/paste error

* Use const for highlight size limit

* Update web_src/less/_repository.less

Co-authored-by: Lauris BH <lauris@nix.lv>

* update size limit to 1MB and other styling tweaks

* fix highlighting for certain diff sections

* fix test

* add worker back as suggested

Co-authored-by: silverwind <me@silverwind.io>
Co-authored-by: Lauris BH <lauris@nix.lv>
2020-07-01 00:34:03 +03:00
..
syntax Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
.gitignore Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
.travis.yml Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
ATTRIB Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
LICENSE Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
README.md Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
match.go Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
regexp.go Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
replace.go Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
runner.go Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00
testoutput1 Server-side syntax highlighting for all code (#12047) 2020-07-01 00:34:03 +03:00

README.md

regexp2 - full featured regular expressions for Go

Regexp2 is a feature-rich RegExp engine for Go. It doesn't have constant time guarantees like the built-in regexp package, but it allows backtracking and is compatible with Perl5 and .NET. You'll likely be better off with the RE2 engine from the regexp package and should only use this if you need to write very complex patterns or require compatibility with .NET.

Basis of the engine

The engine is ported from the .NET framework's System.Text.RegularExpressions.Regex engine. That engine was open sourced in 2015 under the MIT license. There are some fundamental differences between .NET strings and Go strings that required a bit of borrowing from the Go framework regex engine as well. I cleaned up a couple of the dirtier bits during the port (regexcharclass.cs was terrible), but the parse tree, code emmitted, and therefore patterns matched should be identical.

Installing

This is a go-gettable library, so install is easy:

go get github.com/dlclark/regexp2/...

Usage

Usage is similar to the Go regexp package. Just like in regexp, you start by converting a regex into a state machine via the Compile or MustCompile methods. They ultimately do the same thing, but MustCompile will panic if the regex is invalid. You can then use the provided Regexp struct to find matches repeatedly. A Regexp struct is safe to use across goroutines.

re := regexp2.MustCompile(`Your pattern`, 0)
if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    //do something
}

The only error that the *Match* methods should return is a Timeout if you set the re.MatchTimeout field. Any other error is a bug in the regexp2 package. If you need more details about capture groups in a match then use the FindStringMatch method, like so:

if m, _ := re.FindStringMatch(`Something to match`); m != nil {
    // the whole match is always group 0
    fmt.Printf("Group 0: %v\n", m.String())

    // you can get all the groups too
    gps := m.Groups()

    // a group can be captured multiple times, so each cap is separately addressable
    fmt.Printf("Group 1, first capture", gps[1].Captures[0].String())
    fmt.Printf("Group 1, second capture", gps[1].Captures[1].String())
}

Group 0 is embedded in the Match. Group 0 is an automatically-assigned group that encompasses the whole pattern. This means that m.String() is the same as m.Group.String() and m.Groups()[0].String()

The last capture is embedded in each group, so g.String() will return the same thing as g.Capture.String() and g.Captures[len(g.Captures)-1].String().

Compare regexp and regexp2

Category regexp regexp2
Catastrophic backtracking possible no, constant execution time guarantees yes, if your pattern is at risk you can use the re.MatchTimeout field
Python-style capture groups (P<name>re) yes no
.NET-style capture groups (<name>re) or ('name're) no yes
comments (?#comment) no yes
branch numbering reset (?|a|b) no no
possessive match (?>re) no yes
positive lookahead (?=re) no yes
negative lookahead (?!re) no yes
positive lookbehind (?<=re) no yes
negative lookbehind (?<!re) no yes
back reference \1 no yes
named back reference \k'name' no yes
named ascii character class [[:foo:]] yes no
conditionals ((expr)yes|no) no yes

RE2 compatibility mode

The default behavior of regexp2 is to match the .NET regexp engine, however the RE2 option is provided to change the parsing to increase compatibility with RE2. Using the RE2 option when compiling a regexp will not take away any features, but will change the following behaviors:

  • add support for named ascii character classes (e.g. [[:foo:]])
  • add support for python-style capture groups (e.g. (P<name>re))
re := regexp2.MustCompile(`Your RE2-compatible pattern`, regexp2.RE2)
if isMatch, _ := re.MatchString(`Something to match`); isMatch {
    //do something
}

This feature is a work in progress and I'm open to ideas for more things to put here (maybe more relaxed character escaping rules?).

Library features that I'm still working on

  • Regex split

Potential bugs

I've run a battery of tests against regexp2 from various sources and found the debug output matches the .NET engine, but .NET and Go handle strings very differently. I've attempted to handle these differences, but most of my testing deals with basic ASCII with a little bit of multi-byte Unicode. There's a chance that there are bugs in the string handling related to character sets with supplementary Unicode chars. Right-to-Left support is coded, but not well tested either.

Find a bug?

I'm open to new issues and pull requests with tests if you find something odd!